![]() Also, there are fences in many of the castle and fortress stages that contain Koopas, and as long as you don't touch the ground, you can rack up plenty of lives simply by knocking them off. The game has hidden 3-Up moons, as well as two different hidden areas that you can use to acquire up to 9 lives.The Koopa Shell Bounce exploit is even shown in the 9-Volt/18-Volt character video in WarioWare: Smooth Moves, accompanied by three giant "1-UP"s.World 3, Level 5 has a Lakitu that throws out Spinies, while several of the auto-scroll levels in World 8 have a number of cannons placed close to each other such that with a little practice, you can build up your score multiplier by jumping on cannonballs until the point bonuses turn into 1-Ups. There are several levels where enemies spawn infinitely and with just a little planning, you can queue up a bunch of free lives.Mario can gain about five extra lives before the clock runs out repeating this level over and over can give you 100 lives in about an hour. A level allows you to turn all bricks into coins.With the Raccoon Tail letting you glide slowly to the ground, a pipe in the second course that endlessly spawns Goombas lets you rack up 1-ups until the clock runs out. This creates a few " Mook Maker equals 1-up factory" opportunities. Where once it would disappear when it hit an obstacle, it will now bounce back (and will damage the player), and has the "each enemy hit by it gives more points until a certain point, after which each one gives you an extra life" mechanic. ![]() 2: The Game Boy Advance version changes the Turtle Shell behavior to be more like the classic Koopa Troopa shell. and The Lost Levels, though, you have to be very careful about how you use your Infinite 1-Ups, because the game features an unintentional form of No Fair Cheating where getting more than 128 lives at once makes the life counter overflow into negatives, giving you an instant Game Over as soon as you die (or even clear the level!) 3 and Super Mario World, where touching the goal while enemies are on the screen turns them into point-heavy coins).
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